Problem Space
Being lonely can disrupt sleep, increase stress and inflammation, and weaken a person's immune system. It's also associated with cognitive decline, heart disease, and greater frailty later on in life. But what is loneliness? Is it isolation, feeling, disconnection, void, or shame? Loneliness is definitely in the spotlight. In the media, it is called an epidemic and sometimes insinuating as a disease. However, there is a strong stigma about loneliness and it is still a taboo topic for a lot of people. I was intrigued by this duality and controversy about this topic.
Anti-lonliness cafe in Japan | Yuki Arakawa/CNN
Approach
Through deep research, I mapped out loneliness through 5 lenses (evolution, neuroscience, phycology, people’s experience and society perception) and a wide spectrum of what people can be connected to. After numerous interviews, home visits and co-creation sessions, I distilled the insights into simple experience drivers as the base for crafting the solution. Then I went through many iterations of concepting, prototyping, testing, and further improvements to hit the sweet spot.
Honne Concept
In our hyper-connected world, we often suffer from the inability to have time to ourselves. We spend so much time being social and “normal”, we rarely remember to carve out spaces for solitary contemplation.
Honne service captures and saves meaningful experiences of solitude, and allows people to get back to those moments. Details of those moments are captured by the Honne app to create personalized artefacts that represent the person’s state of mind. It enhances people to connect with their inner self when they are feeling overwhelmed and when they need to take a break from the world and reboot. The Honne artefact is portable and easy to use. Just touching the Honne object triggers a sound and immerses the person into their solitude experience. Honne was tailored to increase self-awareness, improve mood, and enhance wellbeing.
I really wanted to design an immersive personalised experience with analog interactions. This includes designing both simple physical interactions and an entire system that translates and embodies experiences and emotions into a tangible object — a purposeful, beautiful, and de-technified product.
Honne is a tangible manifestation of meaningful moments being alone. Honne captures and saves precious experiences of solitude, and allows people to get back to those moments. Details of those moments are captured by the Honne app to create personalized artefacts that represent the person’s state of mind. It enhances people to connect with their inner self when they are feeling overwhelmed and when they need to take a break from the world and reboot. The Honne objects are portable and easy to use. Just touching the Honne object triggers a sound and immerses the person into their solitude experience.
Rina Shumylo | Final Project | IDP 2018